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Mike Lead Designer
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Post subject: The Great Invasion: Three Years of Development
Post date: Nov 07, 2006, 3:42 pm
Well, it seems that another year has passed us by. As unbelievable as it may sound, Space Ruckus: The Great Invasion has been in development for three years now. Over the course of that time, we have put together a great deal of material, including 3D models, banners, concept art, level designs, music compositions, plot scripts, posters, programming code/documentation, videos, voice work, web stuff, and a slew of other things. Of course, we have had our fair share of setbacks. We have lost a few people along the way, but have always been fortunate enough to have other people waiting in the wings to take their places. We are closer than ever to release, but as always, we could certainly use more talent on our team. We have a contact form just for that. More game details will be revealed soon, we promise.
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Joined: 17 Feb 2005 Posts: 316 Location: Los Angeles, CA |
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Allen Assistant QA Team
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Post subject:
Post date: Nov 09, 2006, 11:47 pm
Wow, three years,,, that's a long time. We're all still together too, mostly.
I'm in San Diego now, the big move is over and I've got a hell of a lot of free time on my hands, Once I get a scanner I'll upload some more concepts. Another thing, there's other roles I could take on in the project, such as assistant programming, storyline development, etc. Not only cause I'm bored, but cause I'm the first to admit that I suck at art :) _________________ Grokthought |
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![]() Joined: 19 Feb 2005 Posts: 62 Location: San Diego, CA |
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